“Yellow” Version Updates
These are the major updates already included in the current, “Yellow Version” of Metanthropes RPG.
- All 100 Metapowers and the 50 first Combos were updated under the “yellow” template, build to help the viewer understand better what each of the above does in a consistent way with each other.
- Website Symbols added into Rules -> My Character, to help the site’s visitor get a hold of the symbology used in Metapowers, Combos, Items and Antagonists.
- Regressions, new roleplay element added into Rules -> My Character. Regression alongside with Arc navigate a Metanthrope’s RP.
- The first 20 Antagonists added into Metabase -> Antagonists. Antagonists are divided into the following categories: Animated, Animals, Artificial, Extraterrestrial, Interdimensional and Metatherions.
- The first 100+ Items have been uploaded on the Metabase, including vehicles, materials, weapons and more.
- All Area Effects have been uploaded and updated on Rules -> Area Effects, adding an animated visual (with gifs) of the area effects of the game.
- Movement (Speed, Weight and Size) have been updated and uploaded on Metabase -> Extras
- 100 (current 98) Damage types have been uploaded and updated, from heavy winds to thermonuclear explosions. Currently: 40 Material sources, 30 Elemental and 14 Cosmic and 14 Psychic.
Upcoming “Orange” Version Updates
Orange version will be the penultimate version before the Kickstarter launch version (the next from last one), with the final “Golden” version will be the one updated by the end of 2020 and will be the one that we will send to be printed. I personally hope you are happy thus far with the progress and will enjoy the following Orange changes, cause we are getting close 😊 Thank to each and everyone of you my esteemed Closed Alpha Members, because even being offline these days due to lack of sessions with the virus and all – you still have given me a lot of feedback thus far. Thank you.
Names that will be renamed = The name that will be renamed to.
Will = Willpower
Free Action = Bonus Action
Reactive Action = Reaction
Conscience = Consciousness
Gymnastics Perk = Athletics
Weapons Perk = Military Training
Touch Range = Hexagon [Area 0]
Animate Death = Reanimation
Upcoming System Changes (in no particular order):
A Durability formula will be updated and added into the game, to help content creators create their own Items and Vehicles.
A new type of action will be added called “Free Action”. Current free action (once only during my turn) will be renamed into Bonus Action. This Free Action will have no limit on how many times in can be activated during a Round and it will be added as a responsive die against VS or otherwise Rolls (without removing your 1 Reaction slot).
Rolling 1% will now increase your Stat by + 1% and rolling 100% will now decrease your stat – 1%.
The Utilitarian Classification instead of being Matching with all other Classifications will not have a special XP price (around +10%) for all Classifications of same Energy Type and a bit more expensive one (around + 20%) for all Classification of different Energy Types.
A create your own Combo (XP based) will be incorporated into the game for content creators to create their own Combos.
New Targets: additions (besides just numbers): Visible, living, dead, human, animal, Metanthrope, interdimensional, object etc. to be added into the template and Metabase -> Extras. “Fizzle” rule to be added for whenever Targeting but not meeting Targeting requirements.
General Additions, Changes (in no particular order):
Origin, Arc, Regression, possessions(each), Combo, (Perk?). 5 additions to be added with Name only and no description and details to help content creators exercise their imagination, create their own.
Narrator’s Screen (all tables)
New Character Sheet
All orange format bigger size (from 14 to 16)
Poisons, drugs and medication [new addition in database – items]
20 Areas Instead of 10: from PERSON to Planet. 1 to 10 Areas could be from Person to CITY instead.
Most Metapowers and Combos will have more “spend your Levels of Success” options.
Perks re-writes and updates.
Characteristics and Stats: re-writes and updates.
New Antagonists & Items
More (as many as possible) Levels of each Metapower will have their own unique use, to make each Level unique and important. For example, if you have Invisibility 5: Invisibility 3 & 4 will still have their use.
Minor Rules Updates & Additions (in no particular order):
Life, Death, Destiny and XP correlation Updated (lose all your Destiny, probably some penalty on XP as well).
One Shift Buff Rule: Each Character can have only one Shift (Buff type) Activated. (The Meta Anatomy Shift will bypass this rule and allow multiple at once)
Whenever a Metanthrope will be dealt 100+ Damage (after reducing with Resistances), will also receive the Pain 1 Agony (No movement). Humans receive the same for 50+ Damage.
A Bonus on Strike or any Targeted attack Rolls will be added for Targets of Size 11 and more (the bigger the Target, the higher the bonus)
Rules for Targeting Vehicles (the same way organisms have organs to Target). You can Target specific locations on vehicles (ex. Engines to shut them down, weapons to remove their attack options) in order to render them useless or weaken them. 0 Durability on vehicles means they are totally destroyed (debris).
Picking up Items and holding items: how much Movement is lost will be added on the rules (already added on the items description with this symbol: )
Getting up from being prone rule ( - 4 Movement), Athletics Perks reduces it to ( - 2 Movement) and attacking a prone character with a Strike bonus added on Rules. Additionally, attacking an immobilized target bonuses to be added (and Immobilized Condition to be added as well).
Swimming, breathing (holding breath), Drowning Rules to be updated and added.
Standard duration for all Conditions to be added. The standard duration will apply each time unless a Metapower/Combo/item that applies this Conditions states otherwise.
The Grid Cover Rule will be updated (check Kinetic Nova issue)
Point Blank Shot firearm bonus according to distance (watch out for O.P shotguns)
Hexagon: max (size) characters [2 size 10] to occupy a Hexagon. How many smaller size Characters? Passing through occupied Hexagons rules (tumbling, pushing them through rules to be added).
Power Tables rechecked (jump, bend, break etc.) Carrying maximum load and getting slowed down rules.
Spending/ Amassing Levels of Success – difference and symbology (and what happens when combining them = Spending them reduces the total amassed).
Cover and Concealment differentiated and updated
Natural healing: creativity to patch bleeding, doctor’s aid at a single turn results, surgery, meds. (New Healing entries must be added -> to a new total of 25.)
No Free Out of Character conversations during Actions Scenes to be added, detailed and implemented on the rules.
Size/Weight & Grappling. Grapping rules as Specific Strikes added on Strike Rules.
Max Visibility, audio, other senses defined on Rules.
Body/Endurance reduction = Life reduction. Life reduced to 0 or lower this way is Character Death as usual.
Strike and Weapons Conditions revisited.
New “Natural (from animals) Strike Conditions to be added.
Movement transitions with proper examples to be added into Rules: from normal, to snow, to water to dark energy slingshot to normal again etc.
How exactly damaging Armors (worn) and Materials (cover behind them) works updated on Rules: Current status: reduce damage up to Resistance, receive the rest to Durability, if Durability drops to 0, the rest of the Damage is dealt to the Character.
Striking Range & Reach defined.
Rules under consideration to be included (in no particular order):
Training at Downtimes, instead of increasing Perks to give +1% on Characteristics or Stats.
Relapsing Metapowers: Do we want it or not? For example “Actuality Bending, Methodical Intervention [two of the “counterspells” of the game] and “Rush, Fast Forward” [two of the “game extra actions” of the game] are identical. Do we want that relapsing or chose there be same change to them (leaning towards the latter)
Energy Subtypes: Currently there is no actual need for subtypes (for example, “Elemental: Subtype Fire”) because of Conditions and Immunity to them. Still there could be added the “Vulnerability” Rule that does additional damage to one subtype or another. Should it be part of the database or just text on specific occasions?
Should Reactions (old reactive actions) be spent to activate Bonus Actions (old Free Actions) ?– probably not, still needs further consideration.
Firearm attack options “burst, empty clip” to give bonus on hitting but reduce further ammo from clip. There could be a requirement of Military Training (Weapons Perks).
Should a Character be able to perform a Strike (or even a Movement) by spending their Reactions ? (attack of opportunity rule?)
10 Bleeding Conditions instead of 5 consideration (could help on the Strike, Weapon and natural weapons conditions), even if all other Conditions have 5 or 3 levels?
The new Free Action to be only during Turn and only whenever someone else makes an Activation that requires the players to make a Free Action out of their turn to be made as such.
New antagonists type: HORDES, SWARMS, STAMPEEDEE: multiple "characters" on same Hexagon-Area. (cannot be mind-controlled or single targeted)
Conditions Names to be added (for example Bone Damage 3 = Fractured Bone). This may look better but will have a harder time remembering all the condition names.
Strike (without reach) will be on Same Hexagon instead of Adjacent Hexagon now
Vehicles to be distinguished from Possessions, added in a new database.
Website Updates (in no particular order):
All Metapowers and Combos entries will have the “Orange” Template that will include descriptions (for Narrator’s to read when Activated), visual aids such as animated and static pictures (for all those that use the Grid) and examples for all the complicated ones and symbols for easier showing how to spend your Levels of Success. Visual aids for all Levels of all Metapowers and for all Combos.
Possessions and Conditions will also have their Template of description with descriptions taken from Wikipedia (free to use). Visual aids for all Conditions (also Buffs, Perks, Possessions?)
Dimensional Mechanics will be added in Rules, showcasing each differentiation that is on each different Dimension (such as the passing of time, movement, life, damage, spirits, locations and more.)
Coalition details (reputation, influence, connections, wealth, Safehouse/headquarters)
Updates on Reputation, emojis, ranks, titles, customization, avatars, symbols & more
Welcome page will be updated
Gallery, Forums, Blogs and Coalition Cleanup
Rotating Avatars @ Characters
Acronyms (hover mouse over words to show some info), MetaSearch (google keywords) & hyperlinks (quick clickable links)
METAVERSE added into navigation bar that will include: characters, coalitions, FACTIONS (new)
Current Area Effects will be updated into “The Grid” that will include information on using the Grid (both in tabletop and virtual tabletop experiences), movement, areas and area effects.