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Legit Post-Mortem: Pre-Campaign | Part 1/3


Introduction

Launching your first crowdfunding campaign as an indie Tabletop Roleplaying Game publisher is a wild ride - a mix of creative highs, logistical headaches, and constant lessons. This blog is a behind-the-scenes look at our very first's crowdfunding project's journey: Metanthropes: Introductory Zine. This Blog series is not about a guide or even a definitive playbook for success, but instead, it’s about empowering other indie creators, who start small but dream big. 

 

For those just starting, we hope this helps you avoid some of the pitfalls we encountered, while showing that even imperfect campaigns can succeed if you’re determined to learn and adapt. It is essentially a Blog I wish I would have read before we had run our first campaign.

 

This Blog is part one of three in this series. (Pre-campaign, Campaign, Post-Campaign).

 

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The thumbnail we used after the 24 hours. Includes logos and achievements.

 

There is a breadth of wisdom out there to help to get where you want to be, so I will try not to relapse all the information available out there by more experienced and successful people, but instead focus on my personal view point and insights during the process. And because no one does this alone, here’s a quick shoutout to some of the resources that helped us:

 

 

 


Who Am I?

 

Greetings! I’m John, game designer and co-founder of Legitamine Games. For over 20 years, I’ve been telling stories through tabletop games. About five years ago, I decided to take a leap and create my own TTRPG: Metanthropes. It’s a game that lets players and Narrators explore the lives of Metapowered individuals navigating a multiverse of tangled timelines and mind-bending dimensions. 

 

We envisioned a project that would grow with us, allowing us to collaborate with people from around the globe to create stories and experiences that resonate. Our goal was to build a franchise with multiple product lines, all interconnected within the same universe. Ambitious? Absolutely. But we knew from the beginning that this wasn’t just a single project - it was the cornerstone of a creative journey we planned to invest in and expand over the next decade.

 

The biggest challenge? Starting somewhere. Jumping straight into a campaign for the Core game felt overwhelming, especially since we had zero crowdfunding experience. That’s when we discovered Zine Quest. With its focus on small, self-contained projects, it offered the perfect entry point for testing the waters.

 


Mission

 

What is Crowdfunding?

Sites like Kickstarter for creators, it’s a way to connect directly with your audience, offering them a chance to support and shape your work from the ground up. For Backers, it’s an opportunity to be part of something exciting and unique, often receiving exclusive rewards in return. For me personally, when I discovered crowdfunding I immediately fell in love with the idea that it offered you a hill that you can climb high so that others can see and hear you as you tell your story. The climb is up to you, if they like your story is up to them. But you can bring your ideas to life without needing to partner with industry giants or sell your vision short.

 

What is Zine Quest?

Kickstarter’s Zine Quest is an annual event celebrating small, Zine-style TTRPG projects. What constitutes a Zine has changed over the years, but essentially it is about smaller TTRPG booklets, not 300+ page tomes. Zine Quest encourages creators to embrace a DIY spirit, whether they’re producing entirely new systems or content for existing ones. Zine Month is a community-driven alternative that emerged, extending the concept beyond Kickstarter to other platforms. 

 

To ensure your project is participating in the Zine Quest event, make sure you apply to participate, which usually every year the form for participation begins December, or you can start building your campaign sooner and ask from the Kickstarter team to you the Zine Quest badge later. 

 

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Through Zines is how our hobby began.

 

What is the Mission?

The mission of any crowdfunding campaign is to turn your idea into reality. Whether you’re creating a supplement for an established game (like The Drain did for Mothership), adapting existing systems to craft something new (like Dim Day Red did using PBtA mechanics), or building an entirely original game from scratch.

 

Just as important, though, is to ensure that you don’t bankrupt yourself in the process. Making money is great, but surviving your first campaign and setting a solid foundation for the future is even better.

 

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This is how our first campaign looked like the moment it ended

 


The Product

 

Idea

Everyone has ideas - it’s the easy part. The challenge is taking that raw concept and shaping it into something playable. This is your starting point, so don’t worry about perfection. Focus on what excites you, what makes your idea unique, and why others would want to engage with it. If it is a supplement to an already existing game, what new do you bring to the table? If it is an original game, where do you position your product in the market? The TTRPG industry may not be as saturated as others, but it is growing exponentially. Identifying your niche early is important. 

 

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We did an extensive research on other TTRPG projects, and Zine Quest projects in particular. 

 

Playtest, Playtest, Playtest

Turning your idea into a tangible prototype is a crucial step. This might mean drafting early rules, creating mock-ups of layouts, or building sample characters. The key is to make something you can actually test. No amount of theory can replace the value of playtesting. Run as many sessions as you can - with friends, family, your gaming group, and, most importantly, strangers. Blind playtesting (where you’re not there to explain or adjust things) is essential for spotting flaws you might have missed.

 

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Playtesting connects you with new communities of gamers.

 

We ran over 100 playtest sessions of Metanthropes with our closed group of playtesters before opening it up to new players worldwide. While this might sound excessive, we weren’t testing a one-off Zine - we were refining a system for an entire franchise. That said, you don’t need anywhere near that number before you start showing your game to others. In fact, over the next ~100 sessions which we are running sessions with fresh players and ideas, Metanthropes evolved significantly.

 

I understand the creator’s dilemma: “Should I wait a little longer to polish this or tweak that before showing it to others?” But the truth is, you’ll always feel like it could be better. The sooner you start sharing and testing your project with others, the faster it will take the shape it needs - and along the way, you might even gain fans and make a few new friends.

 


The Plan

 

Organize

Once you’ve developed your project, it’s time to organize the campaign to bring it to life. Planning ensures you stay on track, meet deadlines, and avoid being overwhelmed. Start by mapping out timelines for development, marketing, and production, then identify what you need to do before, during, and after the campaign. The more detailed your plan, the fewer surprises you’ll face.

 

With that being said, most likely, things will not go according to plan. Computers crush, artists get sick a few days before the deadline, canceled cards, unexpected delays, and generally know that life happens, and you need to adapt. Having adaptability as a project manager, and taking calculated risks is part of the job. There will be hiccups along the way and by having a solid vision and a priority plan, will be your compass when things get messy.

 

Company

This step is a common pitfall for first-time creators: setting up your company. Crowdfunding platforms like Kickstarter require specific information, such as a Stripe account for payments. If your company setup isn’t complete in time, you could face significant delays. For us, this was a lesson learned the hard way. Metanthropes: Introductory Zine launched with minimal prelaunch time because our company registration wasn’t finalized. While we had a website and social media presence, this wasn’t enough to maximize our prelaunch momentum. Plan your setup well in advance to avoid scrambling later.

 

After you run a campaign, will not be able to change your Kickstarter profile's name, and once the campaign is live you will not be able to change your credit card information. If something happens to your card (like it happened to us) you can change your credit card information after the campaign is over. Contact Kickstarter support in case something happens. Make sure you include a bio & links to your KS profile. Starting Backing, other similar projects of the community long before you run your first campaign. Having a high number of Backed projects is like KS etiquette, after all if you have not supported anyone else ever, why should others support you?

 

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Kickstarter's badges like Backer Favorite, or Superbacker

 

Team

Who’s involved in this project? If you’re a one-person army, that’s great - but understand that juggling game design, marketing, art, and logistics can be exhausting. If possible, assemble a team that complements your skills. Artists, project managers, marketing strategists, social media managers, and freelance partners can all play vital roles in lightening the load and increasing your campaign’s appeal. For instance, quality visuals can be the difference between a Backer scrolling past your project or clicking “pledge.” 

 

Figure out with your main team what is the hiring process when it comes to freelancers. Make sure ask them what is their creative process, that you elaborate on your vision and what you require of them, as much as possible. When it comes to finding freelancer artists, we found via ArtStation. It was a process of back and forth with various people, in which we were very fortunate, as we have found people who we collaborated very well. 

 

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The team we assembled for the Introductory Zine

 

Alternative options would be going to social media, like Facebook groups or even Fiverr. Maybe some options might seem much cheaper than others. I would personally advice to allocate a significant amount of the budget for those initial assets, so that you will have an excellent result, and you will collaborate with professionals (who potentially have a lot to teach you about the process). Hiring someone who is 200 bucks cheaper isn't worth dealing with people who might set back your whole production line back later. 

 


The Strategy

 

Pre-Launch Assets

Before your campaign launches, coordinate with your team to create polished assets that showcase your project. This includes visuals like cover art, mock-ups, and even a trailer if you can swing it. Eye candy is a powerful tool to grab attention, and having these assets ready for prelaunch lets you start building your audience early. A prelaunch page is essential for building hype and attracting backers before your campaign even starts. It gives potential supporters a place to follow your project, ensuring they’re notified when it goes live. Kickstarter has recently improved prelaunch pages by allowing more text, images, and even video - take advantage of these features to make your page eye-catching. 

 

Email List

It took me quite a while to figure out that: an email list is more important than a strong social media presence. Why? Social media algorithms can bury your posts, while email guarantees your message lands directly in your audience’s inbox. Furthermore, your emailing list is like a bargaining tool when it comes to negotiating with ad companies or potential other allies; they won't care much about your Instagram followers or otherwise. A well-crafted email campaign keeps your supporters informed, engaged, and excited about your project. Collect emails early and often - it’s an investment that pays off long after your campaign ends.

 

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Zine Quest 2024 campaigns & their numbers the moment they launched

 

Pre-Launch Page

If you’re struggling to get your Kickstarter prelaunch page up on time, BackerKit is a lifesaver. Use it to create a pre-launch page and start collecting email addresses. This ensures you can still engage with your audience even if your Kickstarter page isn’t ready. It’s also a great way to gauge interest and fine-tune your pitch before the campaign goes live. Just by signing up to the BackerKit services and setting a profile for free, you will get a load of helpful insights. I wish we knew all this when we launched our first campaign.

 

With our website as a means to collect emails, and with massive delays in the setting up a company process, we were left with only two weeks of prelaunch campaign time. Some people even suggested us not to launch, and understandably so. We did our best and managed to accumulate 146 people following within just two weeks of marketing campaign. I strongly suggest running around a two-month prelaunch awareness & email list campaign instead of two weeks. This is what  we managed to do this year with our second campaign, Metanthropes: Anthologies

 


Campaign Setup

 

Goal & duration

When setting your campaign’s goal and duration, it’s important to understand how Kickstarter crowdfunding works. Kickstarter operates on an all-or-nothing model: you only receive the funds if your campaign reaches or exceeds its goal within the set timeframe. This means setting your goal requires careful consideration - it’s not necessarily the entire budget you need but a realistic number to ensure your project can launch successfully.

 

Many creators intentionally set lower goals than their actual funding needs. Why? The Kickstarter algorithm promotes “hot projects” that get funded quickly, often within the first 48 hours. This can create a chain reaction, boosting visibility and drawing in more backers. However, this strategy has its risks, and it’s critical to budget carefully to avoid underfunding your project.

 

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This  does not mean €3197 of margins

 

For the duration, most campaigns run for about 30 days, but shorter campaigns of 2–3 weeks can sometimes work better. A shorter timeline helps maintain momentum, reduces fatigue for backers, and minimizes cancellations closer to the end of the campaign. If you plan to hold events, updates, or other forms of engagement throughout, a longer campaign may keep your audience more involved.

 

Page Building (Story segment)

 

Your campaign page is the heart of your project - it’s where Βackers decide whether to support you or scroll on. Kickstarter allows you to use text, images, GIFs, and videos to tell your story and showcase your offerings. While the platform has limitations in text formatting (like font size and alignment), you can use creative workarounds such as headers, navigation links, and clickable images to organize content and engage readers.

 

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Make sure to ensure headers for easier page navigation

 

First impressions matter. Most backers decide whether to pledge within the first couple of scrolls, so grab their attention with compelling visuals, infographics, and clear descriptions of your project. Show off your game with samples, work-in-progress sketches, or even raw ideas. Transparency builds trust - let people see your process, challenges, and the progress you’ve made. When we initially launched Metanthropes: Introductory Zine, our page lack lots of visual assets which were added during the campaign. Ideally you want show those assets earlier, with the prelaunch page. If your schedule can't include those assets prelaunch, make sure you have them on launch. Many people who see your campaign for the first time, might not return later to see if it has improved.

 

Finally, create urgency and excitement. Offer Kickstarter exclusives or limited-edition rewards to foster a sense of FOMO (fear of missing out). Showcase to your page why your Backers should support you now. Be transparent about the production and fulfilment plan, the project's timeline, and offerings. Keep backers engaged with regular updates, community polls, or opportunities to influence your project. A well-designed page does more than inform - it inspires.

 

Video

Every Kickstarter campaign includes a featured video at the top of the page. While it’s a great tool, it’s not as vital as it might seem - many Backers skip the video entirely and dive straight into the story and rewards. Still, a well-crafted video can set the tone for your project and introduce your game and team.

 

Keep it short and snappy - ideally under two minutes. Use it to tease your game’s concept, showcase your personality, and briefly explain why your project deserves support. While professional production quality is nice, it’s not mandatory. A simple video shot on your phone, combined with free editing tools, can work wonders. Add a few images slowing zooming in/out or footage of your game in action to enhance the presentation.

 

The duration of your video should be less than 2' if possible. The duration of the video matters when it comes to the number of plays and plays completed. This is also a bargaining chip, much like the number of followers is, when it comes to negotiating with Ad companies, as we have been directly asked this question about video plays, when such companies considered if they should handle our Ad campaign (which they did not in the end).

 

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A short video will have a higher % of plays completed.

 

In our campaign, Kickstarter itself highlighted our video, which was a huge honor! As an example of cropping to retain essentials,  our original KS video was 2:40, when Kickstarter's "X" account tweeted about our project, it cropped about 1' of blur, emphasizing only on the important stuff. We immediately updated our video cropping 1 minute. You can check the video we made for our second campaign here.

 

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Our initial video was 2:40, Kickstarter's tweet cropped 1 minute - we did too, & updated the video

 

Rewards & Add-Ons

Rewards are the backbone of your campaign. Think carefully about what you’re offering, how much it costs to produce and ship, and whether it aligns with your Backers’ expectations. What will the retail price be after the campaign is offer, how much are your Backers saving by investing now? Typical reward tiers include:

 

  1. Thank You Tier (average $1-$5): A small pledge for backers who just want to support you, often rewarded with a digital newsletter.
  2. Digital Zine (average $5-$20): A PDF version of your project - affordable and accessible for backers worldwide.
  3. Physical Zine(average $7-$25 - shipping not included): A printed version, typically your flagship offering.

 

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These are the rewards we used during our first campaign. Give your Backers a wide array of options, not too many tough,

 

Note that we did include the Thank You Tier, and later I realized that Backers sometimes pick this Tier, so that they can upgrade later, or add Add-ons, so it certainly has its used, but I am still unsure if we will use it next year. From there, you can expand with premium tiers like retailer bundles, deluxe editions, or exclusive content. Unique rewards such as allowing Backers to contribute to your game as content creators, or play a session with you can also boost engagement.

 

Generally find what makes your team's capabilities unique and try to find a way to include it to your higher Reward Tiers. Personalized offerings, such as signed copies, content creation, alternative KS exclusive covers, character portraits, create your own NPC, art exclusives, running sessions with Backers, are few among many special rewards that can be found other. Limited or timed rewards, like Early Bird options which come at a cheaper price during the first 48 hours, limited offerings (in stock or tied with a timed limit), and other such options can increase the chance of getting funded within the first hours. If you include Limited rewards with limited quantity make sure that they are actually limited: for example, a limited reward of $1000 which has Limited Quantity 100 left of 100 does not create much FOMO, instead it might just give a greedy, or cluelessness vibe.

 

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Limited quantity rewards

 

Add-ons let Backers customize their pledges with extra items, like additional copies, dice, or bonus content. While Kickstarter’s built-in pledge manager doesn’t support post-campaign add-ons, tools like BackerKit allow backers to add more items after the campaign ends, maximizing your funding potential. We decided not to include any physical rewards as part of Add-ons. We have calculated our shipping prices for each parcel including only one Zine (+ maps, bookmarks etc.). Note that if you include physical rewards as Add-ons, the weight of the parcel might change, and that will lead to a shipping price change too.

 

Stretch Goals

These are additional funding targets beyond your initial goal, allowing you to unlock extra features, upgrades, or content. However, they require careful planning -deciding them on the fly can lead to overpromising and/or underdelivering. Stretch goals should enhance your campaign, not derail it. Good stretch goals benefit every Backer while keeping your margins healthy. For example, upgraded materials, additional content, or digital rewards are excellent options.

 

Avoid goals that push you close to breaking even; you want to grow your project and your company, not just scrape by. Stretch goals is the way to do that, so make sure if you include a Stretch Goal of + $1000 for example, the costs of including this goal to your campaign should not be $900, or anything close to it. Also try to avoid repeating yourself over your Stretch Goals. Much like with Add-ons, take into serious consideration how physical Stretch Goals might increase production and also shipping costs. That is the reason we chose not to include anything physical as Stretch Goals other.

 

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Try mixing up your Stretch Goals, more than we did at least 🙂

 

In our case, other than not including physical Stretch Goals, we kind of did all of those mistakes, on top of not having them planned out from the beginning. Full transparency, I personally found very difficult thinking about Stretch Goals, when you are not certain that the campaign will be funded at all. Besides our loyal close group of friends and family who were going to support us, we did not have an established fanbase at the time. So, I did not know if we were going to reach our goal of 2000, yet alone 260% funded.

 

Risks

Every campaign needs a “Risks and Challenges” section, and it’s not just a requirement - it’s an opportunity. Be upfront about potential hurdles, such as production delays or shipping issues. Transparency here builds trust with your audience.

 

If you’re using AI-generated content, this is a particularly sensitive topic in the TTRPG community. In our case, although the Zine itself would include nothing made of AI, we initially planned to include 100 AI-generated portraits, for those who wished to use them. While we regretted this decision, and ended up scrapping the idea and omitting it in the end, the backlash taught us a valuable lesson about ethical content creation. We ultimately replaced the AI art with original illustrations (created by 2DStoryller as part of our Stretch Goals) - a decision we wish we’d made from the start. If you choose to use AI, be consistent and transparent about its role in your project. Apparently, there isn't a "I am using just a little AI", in the current time & era, you must pick a side - as Backers might have already chosen theirs.

 

Finally, highlight any environmental efforts you’re taking, such as sustainable materials or eco-friendly packaging. These details resonate with backers who value sustainability.

 

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Our chosen printing partner, Typoman uses materials verified by the FSC.

 

FAQ

Your FAQ section is your first line of defense against confusion and doubt. Anticipate common questions and address them upfront. What are the most frequent inquiries from your friends, playtesters, or early backers? Those questions should be turned into clear, transparent answers.

 

Backers will notice gaps in your presentation and ask about them anyway, so it’s better to address these proactively. For example, if your game is still in development, explain your timeline for completion. If shipping costs are high, detail why. Honesty builds credibility and keeps your backers informed.

 

You can change, and update your FAQ while your campaign is running. Very early on, we realized that our game lacked providing a clear message with its premise. You can check our first campaign's FAQ here, knowing that you included over half of them, and the arguably the most important ones mid-campaign based on Backer or potential Backer's most frequently asked questions.

 


 

Promotion

 

Marketing

Marketing begins long before launch day. The pre-launch phase is critical for building awareness, generating interest, and accumulating leads. (Leads are verified emails of people interested in your project, which you can collect through platforms like BackerKit.) These leads form your campaign's foundation and represent your most engaged potential backers.

 

During pre-launch, focus on creating and sharing engaging content:

  • Videos: Short teasers, “making-of” clips, or even introductions to your team.
  • Sessions: Actual Play sessions, and introductory Sessions with people interested in your TTRPG can go a long way.
  • Interviews: Book appearances on podcasts, YouTube channels, or blogs that focus on TTRPGs.
  • Showcasing Art: Share character designs, worldbuilding sketches, or other visuals to excite potential backers.
  • Giveaways: Offer small rewards or early access materials to drive attention and engagement.
  • Blogs: Write detailed posts about your project’s development, lore, or mechanics to attract readers who love behind-the-scenes insights.
  • Influencers: Inform an established influencer in the community, about your game and discuss the possibility of featuring your game, or doing a cross-promo.

 

Remember, if your campaign is part of an event like Zine Quest, Kickstarter itself will provide some promotion, which is an added reason to align your launch with these events.

 

Social Media

Each social media platform has its own uses. The following list includes all the social media we utilized during our first campaign, as well as the number of members/followers each had when we launched the campaign. You can find our current numbers in our social links, and while you are at it you might want to consider following us in those platform so we can connect there.

 

Website (metanthropes.com):

[154 members]

  • Includes all content, provides instant access to it.
  • Includes calendar to see, and participate in public events.
  • Includes profile customization to meet other people and form your playgroup.
  • Includes private clubs with private forums, blogs, and calendars.
  • Includes public Forums to engage in conversation.
  • Includes public Blogs to be up to date with developments and news.
  • Includes Gallery to showcase logos, original artworks, icons, screenshots from VTT, and campaign assets.
  • Includes Roadmap to follow our journey.
  • Include Store to purchase products as Late Pledge, after the campaign is over.

 

Discord:

[47 members]

  • Voice and Audio platform of preference for our public Sessions.
  • Community Building, Looking for Group.
  • Patreon Exclusive rooms.
  • Frequent News and Updates.
  • Private rooms for private sessions with your friends.
  • Stage room for spectating public Sessions.
  • Q&A Rooms.
  • Language-based rooms.

 

Twitter (X):

[8466 Followers]

  • Active for community building and weekly posting.
  • Meeting online people of the community and organizing events
  • Engaging with the greater TTRPG community.

 

Instagram:

[1565 Followers]

  • Active with pictures of our icons, and original artworks.
  • Stories feature used to upcoming shows and announcements.
  • Story Reel featured to showcase important events and announcements.

 

Facebook:

[587 Followers]

  • Dormant except for major news and announcements.
  • Gateway to Facebook Groups to engage with communities.

 

Twitch:

[57 Followers]

  • Weekly active announcement shows.
  • Weekly live development shows.
  • Zine Uprising series: Backing & Showcasing other Live Zine Quest campaigns
  • "All-Nighter" lengthy streams with live Q & A.
  • Public Session livestreams.
  • Collaboration with other channels and creators.
  •  Clips.

 

YouTube:

[55 Subscribers]

  • Upload of all livestreamed broadcasts on Twitch.
  • Tutorials & how to play videos.
  • Lore Videos.
  • Highlights of “Actual Play” videos of Sessions.
  • Music Playlists for non-streamed Sessions.
  • YouTube Shorts for promotional purposes.

 

GitHub:

[2 Stars]

  • VTT code and releases.
  • Active documentation.
  •  Coding roadmap and developments.

 

LinkedIn:

[16 followers]

  • Major Announcements.
  • Networking.

 

Patreon:

[3 Members]

  • Early Access.
  • Exclusive Content.
  • Unique Perks.
  • Behind the Scenes content.

 

Kickstarter:

[57 Projects Backed]

  • Backing projects of other creators in the community.
  • Community Support.
  • Major Crowdfunding platform.

 

Ads

Organic marketing through blogs, videos, and community engagement is vital, but it can only take you so far. To maximize your reach, you’ll need to invest in paid ads. Use your best marketing assets - eye-catching visuals, concise messages, and compelling calls-to-action to create effective advertisements. Running ads is a complicate, delicate tasks, and if you able to afford someone else with more experience do it for you, you will have much better results guaranteed. In case you want to test the waters yourselves (as we did), you might want to run a pre-launch ad campaign for a couple of weeks. You should analyze the result, and maybe try different methods before the ad campaign of the actual live campaign begins. Here’s an overview of different ad options we attempted.

 

  1. Google Ads: Target specific keywords to attract people searching for TTRPGs, crowdfunding campaigns, or related topics. These are highly customizable and can be incredibly effective.
  2. Meta Ads (Facebook/Instagram): Meta Ads can reach targeted audiences based on their interests, behaviors, and demographics. This platform allows you to fine-tune your audience, making it ideal for niche projects like indie TTRPGs.
  3. Banners on Websites: Partner with popular TTRPG or gaming websites to place banner ads where your ideal audience is already browsing.
  4. Influencer Partnerships: Pay influencers or reviewers in your niche to share your campaign with their followers. This can be a highly effective way to reach engaged audiences but may require a larger budget.

 

Ads can be daunting for first-timers (still are to me personally to this day), and finding experienced partners like BackerKit or Jellop to manage this process can be invaluable. Unfortunately, these companies often prioritize larger campaigns, so indie creators may need to DIY or seek smaller-scale partnerships. 

 


 

This has been a long ride, and it is only part 1/3. Hope you learned We would love to answer any questions you might have, so drop your inquires in the comments below.

 

In case you want to see how we are putting our accumulated experience to good use, and support our next campaign - you can follow Metanthropes: Anthologies. Stay tuned for the reveal of our upcoming Kickstarter campaign, part two of this Post Mortem Blog series, and more!

 

And, as always:

 

Stay Legit,

Stay Meta.

  • Legit 1

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